Block breaker game with a variation: the blocks continuously move downwards to keep gameplay engaging.
I noticed a fundamental problem with a lot of block breaker games. At a certain point (when the player gets to a lot of balls), the game turns into shoot and wait for minutes until all the balls return.
I wanted to add a new element where the blocks continuously fall to keep the player engaged, as well as adding a reload element and power-ups.
Worked with a programmer at my internship to assist with some of the power-up programming.
Built the core game using C#.
Tuned the difficulty of the game with each iteration (ended up with seven different versions of the game).
Preview of the game being played on PC in the Unity editor.
3D Level Built In Unreal Engine 4
Built using Unreal Engine 4
Built using the Fantasy and Medieval Architecture Kit by Denys Rutkovskyi
Expanded upon the sample level that came with the asset pack
Jasper the Blue Hornet Samurai
Student project for VGDC (Video Game Development Club) at UC Irvine.
Single player 2D game.
Combat platformer.
Built using Unity.
Designed and built the game level in a 2D tile-based editor (Tiled) and implemented the level into Unity.
Designed the combat style/mechanics/enemies along with other members of the team.
Designed the narrative and central game mechanics.
Designed and built the entire 3D level.
Scripted the bathroom (mirrors, random hallucinations).
This was a game built for a class at the University of California, Irvine over a 7-week period.
I worked with 2 other students, one an artist the other a programmer.
Our goal was to create a game that would raise awareness about a social issue.
Here is the description I wrote up for the game:
The goal of this game is raise awareness about Schizophrenia, a mental disorder. Currently there is no cure, though medication can help reduce symptoms. Schizophrenia causes the victim to experience hallucinations including seeing things that contradict reality. Many also experience hearing noises that are not there. Our goal was to put the player in the shoes of a young child with Schizophrenia as they try to manage their “stress level.” As they explore, their stress level will increase gradually, while also being influenced by other factors from the environment. In order to manage their stress level, the player must pick up medication throughout the map to help lower their stress level. If their stress level reaches 100, they faint and have to replay the game. The player is trying to find keys located throughout the map to unlock their parent’s door at the end of the hallway. Once they do so, the game will end with a dialogue box detailing the effects and seriousness of Schizophrenia.
Top-Down View
Outside View
What I'm Currently Working On
Currently, I am building more levels in Unreal Engine 4... Stay tuned!